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Loot-Box Controversy Pushing Europe and UK Toward Gambling-Style Rules
Supplied by a partner18 September 2026
Loot boxes, controversial for years, are pushing Europe and the UK away from hands-off gaming policy and toward stricter online-gambling-style consumer protections. While regulators' definitions of loot boxes as gambling have varied, they're increasingly borrowing gambling-style controls like age limits and transparency.
In most EU countries, loot boxes aren't defined as gambling. A 2020 European Parliament study found that paid loot boxes, offering virtual items via random selection, were not seen as gambling in a regulatory sense. The study noted that Belgium and the Netherlands had banned them, while Slovakia was looking into it.
But in at least one case, a paid loot box has been seen as gambling by regulators. In 2020, EA's FIFA Ultimate Team pack opening fit gambling definitions in the Netherlands, making it a criminal offense.
In the UK, the Gambling Commission sees a "blurring of lines between video games and gambling" with loot boxes, but it doesn't cover them under the 2005 UK Gambling Act, leaving them outside its gambling jurisdiction.
The UK House of Lords called loot boxes a "game of chance" for children, but the government is not regulating them under gambling laws. Instead, it's relying less on gambling definitions, and more on consumer protections and age limits. In 2026, PEGI, the video-game age-ratings system, started marking any game with loot boxes as unsuitable for under-16s, and the EU is considering restricting loot-box sales to minors in a new Digital Fairness Act.
The split Europe-wide means divergent approaches to enforcement.
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A 2026 investigative report said the European Parliament wants to include banning "gambling-like features" of loot boxes, with officials weighing options ranging from transparency requirements for in-game currencies to an outright ban of loot boxes in games accessible to children.
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A European Commission study and later commentary though, show inconsistencies in enforcing even existing consumer protections around loot boxes.
And the gaming industry is opposing stricter regulation. An October 2025 European Commission report notes that Electronic Arts argued removing loot boxes would mean "completely re-engineering" EA Sports FC. The report also mentions consumer protection groups favoring stronger rules because they see loot boxes as manipulative and predatory toward children.
A 2024 Guardian report notes industry self-regulation on loot boxes, including marking paid loot boxes in ads, has been inconsistent. Weaker rules for loot boxes, at least in Europe, means lesser consequences for violating them.
The European Parliament's 2020 report on loot boxes—which did not classify them as gambling for most countries—also noted that loot box contents being used in the real world, such as cashing out virtual items, is more likely to be problematic for regulators.
If stricter rules are widely applied to loot boxes, the precedent could apply to more types of online digital products with games of chance affecting minors. As consumers move their purchasing online, including in-game, the consumer-protection clarification between games and gambling is set to gain more importance.



